This is a part of my graduation project, I was responsible for the art style, the environment, the various assets and the level design.
The mill is located on one of the three hills that characterise the islet on the map. It is reached by a long, winding path of stairs.
The art is heavely inspired by Borderlands, so the study of the artistic style of the whole project was an essential part.
All assets in this scene are game ready and rendered in UE4 using a custom Post Processing outline shader.
The Level Design is inspired by the Planet Athenas that is explorable in Borderlands 3.